GALLERYREELRESUMECONTACT

 

Andrew I. Runkle

airrunkle@gmail.com

Objective

To obtain an artist position within a game production team utilizing my creativity and knowledge in game art and design. My long term goal is to be a concept artist for games.

Education

The Art Institute of Phoenix
Phoenix, Arizona
Bachelor of Arts, Game Art & Design
2005-June 2008

Skills

Strong knowledge of anatomy, low-poly/high-poly modeling, modular asset creation, 2D/3D animation, 3D mapping/texturing, illustration, and web design

Software Knowledge

3DS Max, Maya, Unreal 3, Zbrush 3, After Effects, Dreamweaver, Flash, Photoshop, Illustrator, Corel Painter, Microsoft Office

Employment History

ACRO working at Rainbow Studios
Phoenix, Arizona
Intern for Concept Art Department
9/2008-present

Art Institute of Phoenix
Phoenix, Arizona
Tutor for Photoshop, Illustrator, Dreamweaver, Flash, 3DS Max, and Maya
02/2007-06/2008

Achievements / Organizations

Dean's honor roll
President's honor roll
Winner of four Student Game Developers’ Association's Game Jams (concepts, models, & textures)
Student Game Developers’ Association Officer

printer friendly .doc .pdf

 

 

© Andrew Runkle 2008