Andrew I. Runkle
airrunkle@gmail.com
Objective
To obtain an artist position within a game production team utilizing my creativity and knowledge in game art and design. My long term goal is to be a concept artist for games.
Education
The Art Institute of Phoenix
Phoenix, Arizona
Bachelor of Arts, Game Art & Design
2005-June 2008
Skills
Strong knowledge of anatomy, low-poly/high-poly modeling, modular asset creation, 2D/3D animation, 3D mapping/texturing, illustration, and web design
Software Knowledge
3DS Max, Maya, Unreal 3, Zbrush 3, After Effects, Dreamweaver, Flash, Photoshop, Illustrator,
Corel Painter,
Microsoft Office
Employment History
ACRO working at Rainbow Studios
Phoenix, Arizona
Intern for Concept Art Department
9/2008-present
Art Institute of Phoenix
Phoenix, Arizona
Tutor for Photoshop, Illustrator, Dreamweaver, Flash, 3DS Max, and Maya
02/2007-06/2008
Achievements / Organizations
Dean's honor roll
President's honor roll
Winner of four Student Game Developers’ Association's Game Jams (concepts, models, & textures)
Student Game Developers’ Association Officer